Senior Level Designer
Blackbird Interactive · vía remoteok · Senior
⛔ No aplica desde Argentina
El aviso exige explícitamente residencia física y elegibilidad legal para trabajar en Canadá, lo que excluye a candidatos argentinos sin autorización de trabajo canadiense.
✦ Resumen en castellano
Blackbird Interactive busca un Senior Level Designer con 8+ años de experiencia en desarrollo de juegos, especializado en diseño de niveles para action RPGs. Vas a ser responsable de crear espacios de combate, encounters y entornos que complementen la mecánica central del juego, trabajando end-to-end desde blockout hasta pulido final. La posición es remota pero exige residencia legal y física en Canadá; el salario ronda los 115–150k USD anuales.
Aviso original en remoteok
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for an experienced Senior Level Designer to help build and deliver high-quality gameplay spaces for an action RPG focused on fast-paced combat, character progression, exploration, and replayability. This role focuses on designing levels, encounters, and environments that create satisfying combat opportunities, reward exploration, and support a wide variety of player builds and abilities. You'll work closely with systems design, combat design, art, narrative, audio, and engineering to create spaces that complement the game's core combat systems while providing strong pacing, readability, and a sense of discovery. The role involves collaborating with leadership to align content with the overall creative vision while owning levels end-to-end, from initial layout and blockout through implementation, iteration, and po…
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